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Battle of kuat drive yards
Battle of kuat drive yards













battle of kuat drive yards

I've also re-designed a few of the card layouts to be a bit more inline with official cards - primarily point-value and upgrade type placement. From an aesthetic standpoint, I've move a few menu items around from the left menu bar to the top user bar - nothing is missing, its just moved. As you might have seen, I've made a few changes to KDY. As I get closer to finishing this, I'll post more about what to expect, and if there are any changes that will affect content. So far, I'm going endeavour to support SW: Armada, X-Wing, Rebellion, ST: Attack Wing, Firestorm Armada, Firefly the Boardgame, Twilight Imperium, and a few others, plus my own homebrew systems. Chances are it will take quite a while, but I've got a few three-day weekends coming up and my life should be stabilizing soon. It's going to be a complete rewrite, with a lot more features and hopefully a better user experience (I'm not a fan of the current layout system).

battle of kuat drive yards battle of kuat drive yards

To that end, KDY v2 is being worked on slowly, in my spare time. I've also been kicking around a few ideas for game engines of my own. I've gotten a handful of requests to start supporting other games, like X-wing and Firestorm Armada. I'm plodding around with a few ideas about what to do with it next that isn't just iterative versions. KDY started off as a way for me to develop my own cards for Armada. Time for a peak behind the curtain a little.















Battle of kuat drive yards