

I've also re-designed a few of the card layouts to be a bit more inline with official cards - primarily point-value and upgrade type placement. From an aesthetic standpoint, I've move a few menu items around from the left menu bar to the top user bar - nothing is missing, its just moved. As you might have seen, I've made a few changes to KDY. As I get closer to finishing this, I'll post more about what to expect, and if there are any changes that will affect content. So far, I'm going endeavour to support SW: Armada, X-Wing, Rebellion, ST: Attack Wing, Firestorm Armada, Firefly the Boardgame, Twilight Imperium, and a few others, plus my own homebrew systems. Chances are it will take quite a while, but I've got a few three-day weekends coming up and my life should be stabilizing soon. It's going to be a complete rewrite, with a lot more features and hopefully a better user experience (I'm not a fan of the current layout system).


To that end, KDY v2 is being worked on slowly, in my spare time. I've also been kicking around a few ideas for game engines of my own. I've gotten a handful of requests to start supporting other games, like X-wing and Firestorm Armada. I'm plodding around with a few ideas about what to do with it next that isn't just iterative versions. KDY started off as a way for me to develop my own cards for Armada. Time for a peak behind the curtain a little.
